Posts Tagged ‘Arduino’

Arduino Manchester

Tuesday, September 2nd, 2014
Arduino MCR Logo

Arduino Manchester

Title: Arduino Manchester
Location: Terrace (see directions below)
Description: A meetup based in Manchester for all those interested in the Arduino platform: creatives, designers, programmers, engineers, artists, makers, hackers and inventors.

Date: 30-09-2014
From 19:00 to 21:00

 

 

 

We’re back! Apologies to everyone who wanted to attend last month, I was not the healthiest person to be around. We’ll be squeezed in amongst MadLab’s refurb, so you’ll get a glimpse of what they’re up to, plus a look at everything we didn’t go through last month!

RSVP for free on Facebook (or just turn up!)

 

Directions to the meeting room at Terrace:

Terrace is the bar next to MadLab. It’s really easy to find. Stand facing the MadLab entrance and shuffle to your right until you get to their black double doors. Go through these, and immediately right again, through a door and up the stairs. Voila!

To find out more about why we’re temporarily relocating, click here. If you’ve got any questions about the new venue, please email office@madlab.org.uk.

Introducing Arduino & Physical Computing – February

Sunday, October 6th, 2013
Introducing Arduino & Physical Computing

Introducing Arduino & Physical Computing

Title: Introducing Arduino & Physical Computing
Location: MadLab
Date: 01-02-2014
Start Time: 10:00
End Time: 17:30
Booking: Grab a spot here, or drop us an email at office@madlab.org.uk

Your robot army begins here. For functionality, for art, or just for making life more interesting, you’ll learn: to configure and program the Arduino, to prototype circuits, to interact with sensors and other common components, and to communicate with Processing software running on your computer. After completing the course, you’ll understand not just the limitless creative possibilities of the Arduino, but how to integrate them into larger projects. The course includes your first Arduino Uno, as well as all necessary cables and a stash of buttons, sensors and LEDS to get you hacking the real world (worth over £60).

Arduino: For functionality, for art… for making life more interesting.

Real World Examples

Here are some of our favourite projects using the Arduino:

What you need to be familiar with

You’ll need to know how to use your computer, edit files, and save them.

Some programming background is useful, but not essential; if you’ve ever written Javascript, Pascal, C, C++, Java or Actionscript, you’ll find the Arduino programming language very familiar. If you’ve written Macros in Excel or any desktop software, you’ll find this will help you understand what’s happening.

Software and costs

'Beginners Arduino & Physical Computing' Omniversity course components

You will receive an Arduino Uno, breadboard, holder, USB cable and parts bundle. Each parts bundle contains jumper wires, two pushbuttons, two potentiometers, resistors, 10 LEDs, and a photoresistor.

Additionally, you will receive an electronic copy of the teaching materials, software, and programmes we write on a USB stick.

All software is freely available and copies will be distributed with the course materials on the day.

We will be using the Arduino IDE, which can be downloaded from http://arduino.cc/en/Main/Software for all platforms.

We will also be using the Processing IDE, which can be downloaded from http://processing.org/download/ for all platforms.

Equipment you’ll need

You will need to bring a computer, ideally a laptop, with a recent version of  Linux, Windows or OSX installed. Make sure it’s got a USB port, which you’ll need in order to program the Arduino.

Suggested preparatory work

  • Install the Arduino IDE
  • Install the Processing IDE

Make sure both applications start and run properly on your computer – on some Linux distributions, you need to install extra software.

Familiarise yourself with the introduction to the Processing IDE (the Arduino IDE is based on it) at http://processing.org/learning/gettingstarted/

Learning Outcomes

  • How to connect and configure an Arduino Uno, and upload programs to it.
  • How to use a breadboard to prototype circuits, and interact with components through software
  • What different kinds of components exist and how to use photoresistor, potentiometers, and LEDs
  • How to communicate with an Arduino using USB and Processing
  • How to expand your Arduino and where to find devices and support

Your tutor: Asa Calow

Asa Calow is a freelance technologist and co-founder of MadLab. He has been working with (and teaching) Arduino since the very beginning, with commissions including a wearable lie detector, an Oyster Card operated tarot machine, and more interactive light sculptures than you can shake a stick at.

Booking

You can book a place on EventBrite

Alternatively, if you would like to be invoiced please contact office@madlab.org.uk

Introducing Arduino & Physical Computing

Tuesday, October 1st, 2013
Introducing Arduino & Physical Computing

Introducing Arduino & Physical Computing

Title: Introducing Arduino & Physical Computing
Location: MadLab
Description: This Omniversity course tells you everything you need to know about working with the Arduino platform, from software development and simple circuit building, to prototyping new controllers and building robotics.
Date: 23-11-2013
Start Time: 10:00
End Time: 17:30
Booking: Grab a spot here, or drop us an email at office@madlab.org.uk




Your robot army begins here. For functionality, for art, or just for making life more interesting, you’ll learn: to configure and program the Arduino, to prototype circuits, to interact with sensors and other common components, and to communicate with Processing software running on your computer. After completing the course, you’ll understand not just the limitless creative possibilities of the Arduino, but how to integrate them into larger projects. The course includes your first Arduino Uno, as well as all necessary cables and a stash of buttons, sensors and LEDS to get you hacking the real world.

Arduino: For functionality, for art… for making life more interesting.

Real World Examples

Here are some of our favourite projects using the Arduino:

What you need to be familiar with

You’ll need to know how to use your computer, edit files, and save them.

Some programming background is useful, but not essential; if you’ve ever written Javascript, Pascal, C, C++, Java or Actionscript, you’ll find the Arduino programming language very familiar. If you’ve written Macros in Excel or any desktop software, you’ll find this will help you understand what’s happening.

Software and costs

'Beginners Arduino & Physical Computing' Omniversity course components

You will receive an Arduino Uno, breadboard, holder, USB cable and parts bundle. Each parts bundle contains jumper wires, two pushbuttons, two potentiometers, resistors, 10 LEDs, and a photoresistor.

Additionally, you will receive an electronic copy of the teaching materials, software, and programmes we write on a USB stick.

All software is freely available and copies will be distributed with the course materials on the day.

We will be using the Arduino IDE, which can be downloaded from http://arduino.cc/en/Main/Software for all platforms.

We will also be using the Processing IDE, which can be downloaded from http://processing.org/download/ for all platforms.

Equipment you’ll need

You will need to bring a computer, ideally a laptop, with a recent version of  Linux, Windows or OSX installed. Make sure it’s got a USB port, which you’ll need in order to program the Arduino.

Suggested preparatory work

  • Install the Arduino IDE
  • Install the Processing IDE

Make sure both applications start and run properly on your computer – on some Linux distributions, you need to install extra software.

Familiarise yourself with the introduction to the Processing IDE (the Arduino IDE is based on it) at http://processing.org/learning/gettingstarted/

Learning Outcomes

  • How to connect and configure an Arduino Uno, and upload programs to it.
  • How to use a breadboard to prototype circuits, and interact with components through software
  • What different kinds of components exist and how to use photoresistor, potentiometers, and LEDs
  • How to communicate with an Arduino using USB and Processing
  • How to expand your Arduino and where to find devices and support

Your tutor: Asa Calow

Asa Calow is a freelance technologist and co-founder of MadLab. He has been working with (and teaching) Arduino since the very beginning, with commissions including a wearable lie detector, an Oyster Card operated tarot machine, and more interactive light sculptures than you can shake a stick at.

Arduino Manchester

Tuesday, October 1st, 2013
Arduino MCR Logo

Arduino Manchester

Location: MadLab
Date: 11-11-2013
Start Time: 18:30
End Time: 21:00

A meetup based in Manchester for all those interested in the Arduino platform: creatives, designers, programmers, engineers, artists, makers, hackers and inventors.

This month we’ll have Hayden Kibble presenting his revised Internet-enabled Fish Tank, constructed from an old Power Mac tower. Since presenting the original version at the Manchester Mini Maker Faire 2012, Hayden has added a number of features to the tank, including an automated feeding system!

I’m particularly excited to see all of the cool features that have been added to the tank, and getting a look at Hayden’s design and creation process.

Sign up now on Facebook or GroupSpaces

To keep in touch with Arduino Manchester, check us out on Facebook and Twitter.

Beginners’ Guide to Arduino and Physical Computing

Saturday, May 4th, 2013

Arduino

Title: Beginners’ Guide to Arduino and Physical Computing
Location: MadLab
Description: This course tells you everything you need to know about working with the Arduino platform, from software development and simple circuit building, to prototyping new controllers and building robotics.
Date: 06-07-2012
Start Time: 10:00
End Time: 17:30
Booking: sign up here

 

 

 

Arduino devices open up the exciting new world of physical computing, making real-world applications available even for non-experts to explore. The possible uses of these micro-controllers are limitless – all you need to add is your imagination.

This course tells you everything you need to know about working with the Arduino platform, from software development and simple circuit building, to prototyping new controllers and building robotics.

You’ll learn not only what you can achieve with Arduino boards, but also strategies for integrating them into larger projects, from installations to sensor networks.

And how could you use it? For functionality, for art… for making life more interesting.

Imagine a clock, with hands not telling the time, but where members of your family are by automatically sending back information about their movements. Imagine a bakery that can instantly send a tweet to its followers to tell them when their yummy baked goods are fresh out of the oven. Imagine a beautiful water-based display that spells out letters and numbers with bubbles.

Now imagine what YOU could do with it!

Real World Examples

Here are some of our favourite projects using the Arduino:

What you need to be familiar with

You’ll need to know how to use your computer, edit files, and save them.

Some programming background is useful, but not essential; if you’ve ever written Javascript, Pascal, C, C++, Java or Actionscript, you’ll find the Arduino programming language very familiar. If you’ve written Macros in Excel or any desktop software, you’ll find this will help you understand what’s happening.

Software and costs

'Beginners Arduino & Physical Computing' Omniversity course components

The fee of the course is £120. Included in this price is a hot buffet lunch, with vegetarian options (please notify us if you have other dietary requirements).

You will also receive an Arduino Uno, breadboard, holder, USB cable and parts bundle. Each parts bundle contains jumper wires, two pushbuttons, two potentiometers, resistors, 10 LEDs, and a photoresistor.

Additionally, you will receive an electronic copy of the teaching materials, software, and programmes we write on a USB stick.

All software is freely available and copies will be distributed with the course materials on the day.

We will be using the Arduino IDE, version 0021,  which can be downloaded from http://arduino.cc/en/Main/Software for all platforms.

We will also be using the Processing IDE, version 1.2.1, which can be downloaded from http://processing.org/download/ for all platforms.

Equipment you’ll need

You will need to bring a computer, ideally a laptop, with a recent version of  Linux, Windows or OSX installed. You will need a USB interface on this computer.

Suggested preparatory work

  • Install the Arduino IDE
  • Install the Processing IDE

Make sure both applications start and run properly on your computer – on some Linux distributions, you need to install extra software.

Familiarise yourself with the introduction to the Processing IDE (the Arduino IDE is based on it) athttp://processing.org/learning/gettingstarted/

Learning Outcomes

  • How to connect and configure Arduino Uno devices to a computer, and download programmes to it
  • How to use a breadboard to prototype circuits, and interact with components through software
  • What different kinds of components exist and how to use photoresistor, potentiometers, and LEDs
  • How to communicate with an Arduino using USB and Processing
  • How to expand your Arduino and where to find devices and support

Further information

Course syllabus for Beginners’ Guide to Arduino and Physical Computing

About the course tutor

Dave Mee is one of the founders of the MadLab and a long-time interactive designer, exhibiting work at UK and international festivals including Ars Electronica in Austria to The Big Chill in the UK. His recent work has involved teaching Physical Computing on the Masters’ programme at MMU and building giant etch-a-sketches.