Posts Tagged ‘gamejam’

Manchester Game Jam – Ludum Dare weekender

Sunday, October 6th, 2013
MCR GameJam

MCR GameJam

Title: Manchester Game Jam
Location: MadLab
Date: 14-12-2013 and 15-12-2013
Start Time: 09:00
End Time: 18:00

Click here for tickets!

Are you a coder, artist or audio designer interested in videogame design? Or, are you a gamer who’s curious about how videogames are put together? If so, we’d like to invite you to come join us at Madlab for the next Manchester Game Jam!

Once again we’re throwing a weekend-long game jam to co-incide with the LUDUM DARE online jam. If you’re taking part in the Dare then we’re inviting you to come and jam here instead of hiding away in your bedroom, and if you’re not doing the Dare then we’ll be running an informal jam all weekend too (probably using the Ludum Dare theme though, so we’re all on the same page)

For our jam solo and groups are both A-OK, and it doesn’t even have to be a videogame: if board games or anything else is more your bag, that’s cool too. Our only rule is: you have to show your game off at the end!

PLEASE NOTE: we’re open both days from 9am until 6pm, we are not open overnight! If you’re travelling to Manchester then let us know if you need a hand with sleeping arrangements :)

UNDER-18 POLICY: we warmly welcome under 18′s at our jam, but they absolutely must be supervised by a parent or guardian for the entirety of the event. Unattended children will be taught FORTRAN and released into the wild.

For more info, drop us an email: MCRgamejam@gmail.com
or, you can follow us on Twitter: @MCRgamejam

Here’s how our last few jams went down:

http://blog.danhett.com/2013/10/mcrgamejam-september-2013.html
http://blog.danhett.com/2012/11/manchester-game-jam-3.html
http://blog.danhett.com/2012/08/game-jam-2-madlab-august-2012.html
http://blog.danhett.com/2012/04/manchester-game-jam-in-photos.html

FAQ:

I’m not a programmer, will I be any use at the jam?
Absolutely! We’re encouraging a really diverse group of people: artists, designers, audio people and everyone in between. Most of our games are videogames, but in the past we’ve had board games and all sorts pop up. Go nuts!

What are the rules?
Rules? Pah! No rules for us. We’ll announce a theme beforehand, but apart from that you can do what you like. Our only request is that at the end of the jam you show everyone what you’ve been working on.

Is there a winner?
Nah. We’re in it for the games, the learning, and the fun. Let’s be honest: you’re all winners at our jam.

Do I need to bring a computer?
If you’re making a digital/computer game, then yes please: we don’t have any machines. We usually have some other fun stuff happening (board games, pervasive gaming), but generally most folks will be making videogames. There’s high-speed WiFi and lots of plug sockets, but you’ll need your own machine.

Who owns the games that get made?
You do! We usually share the finished games online, and we’re encouraging people to share their code too: looking at how people have built stuff is all part of the fun. Ownership of anything goes to the creator of the game, but sharing is caring, right?

Can I participate remotely?
For this event, no. It’s a hands-on, group event. Join us!

I don’t have a ticket, can I come anyway?
If we’re not sold out, you can pay on the door. Check the Eventbrite link on this page, or give us a shout!

I have a ticket, but now I can’t make it. What do I do?
Please let us know, so we can refund you and give someone else your ticket. Demand was high, so we don’t want to waste any tickets!

Manchester Mini Game Jam

Monday, September 9th, 2013
MCR GameJam

MCR GameJam

Title: Manchester Game Jam
Location: MadLab
Description: A rapid-fire one-day jam, open to anyone and everyone interested in all things game
Date: 2013-28-09
Start Time: 09:00 (please note the earlier opening time)
End Time: 18:00
Booking: Tickets £5, available here

Are you a coder, artist or audio designer interested in videogame design? Or, are you a gamer who’s curious about how videogames are put together? If so, we’d like to invite you to come join us at Madlab for the next Manchester Game Jam!

Once again we’re throwing a rapid-fire one-day jam, open to anyone and everyone interested in all things game. Like last time, we’ll announce the theme a few days before the event so everyone has a bit of notice to plan stuff out (or, just turn up and wing it!). Solo and groups are both A-OK, and it doesn’t even have to be a videogame: if board games or anything else is more your bag, that’s cool too. Our only rule is: you have to show your game off at the end!

For more info, drop us an email: MCRgamejam@gmail.com
or, you can follow us on Twitter: @MCRgamejam

Under-18 policy – Jammers under the age of 18 are warmly welcomed at our jam as always, but absolutely must be supervised by a parent or guardian for the entirety of the event. Unattended children will be taught C++ and released into the wild.

Here’s how our last few jams went down:

http://blog.danhett.com/2012/11/manchester-game-jam-3.html
http://blog.danhett.com/2012/08/game-jam-2-madlab-august-2012.html
http://blog.danhett.com/2012/04/manchester-game-jam-in-photos.html

FAQ:

I’m not a programmer, will I be any use at the jam?
Absolutely! We’re encouraging a really diverse group of people: artists, designers, audio people and everyone in between. Most of our games are videogames, but in the past we’ve had board games and all sorts pop up. Go nuts!

What are the rules?
Rules? Pah! No rules for us. We’ll announce a theme beforehand, but apart from that you can do what you like. Our only request is that at the end of the jam you show everyone what you’ve been working on.

Is there a winner?
Nah. We’re in it for the games, the learning, and the fun. Let’s be honest: you’re all winners at our jam.

Do I need to bring a computer?
If you’re making a digital/computer game, then ideally you should bring a laptop or machine: Madlab have some available but they’re not really set up for game dev. We usually have some other fun stuff happening (board games, pervasive gaming), but generally most folks will be making videogames. There’s high-speed WiFi and lots of plug sockets, but ideally you’ll need your own machine.

Who owns the games that get made?
You do! We usually share the finished games online, and we’re encouraging people to share their code too: looking at how people have built stuff is all part of the fun. Ownership of anything goes to the creator of the game, but sharing is caring, right?

Can I participate remotely?
For this event, no. It’s a hands-on, group event. Join us!

I don’t have a ticket, can I come anyway?
If we’re not sold out, you can pay on the door. Check the Eventbrite link on this page, or give us a shout!

I have a ticket, but now I can’t make it. What do I do?
Please let us know, so we can refund you and give someone else your ticket. Demand was high, so we don’t want to waste any tickets!

MCRGameJam / MCRGirlGeeks games weekend

Sunday, August 18th, 2013
MCR GameJam

MCR GameJam

Title: GameJam
Location: MadLab
Description: A weekend-long game jam, open to anyone and everyone interested in all things game
Start Date: 24-08-2013
Start Time: 09:00
End Date: 25-08-2013
End Time: 17:00
Booking: Eventbrite, £5.00 (plus fee)

This August’s GameJam brings together the Girl Geeks and Ludum Dare to create a mega-jam! If you want to come along for the full weekend Jam, register for a ticket at Eventbrite - but if you’d just like a gentle introduction, come along for the one-day Girl Geeks event!

Girl Geeks Summer Gaming Tea Party

Girl Geek Tea Party for August – in association with Manchester GameJam
Sunday 25th August, 10am-5pm, Madlab, Edge Street

For August, we’re holding it in association with the MCR GameJam, who’ll be having a full game jam event upstairs while we fill the downstairs with Girl Geek Tea Party action. We’ll be there all day from 10am to 5pm, and we’ll have plenty of activities going on, so you’re welcome to join us for some or all of the day!

Girl Geeks activities include:

  • Game character sprite making using Hama beads – we’ll have designs for you to work from, or bring your own and make key rings, magnets, badges or coasters from plastic beads.
  • Board games to play - if you attended our recent board games tea party, you’ll know we had a large range of geeky games to play, and you’re welcome to try them out!
  • Computer games to play, including multiplayer Nintendo DS – bring yours if you have one, plus any multiplayer games you’d like to play with others. We have Tetris and Bomberman! If you don’t have a DS, you might be able to ask someone nicely and borrow one.
  • Cakes and biscuits, including a computer games themed bake-off – bring the most awesome game-themed bake as judged by our panel, with prizes to be won!
  • Lightning talks - we’d like you to come and tell us about your favourite computer game or board game. What’s the story, how does it play, and why do you like it? You can also show off games you’ve made yourself, as the GameJam attendees will be doing towards the end of the day. Talks will take place informally, as and when people want to give them, and we’ll have a laptop and projector if that’s useful.
  • Scratch programming – drop-in informal workshops, for anyone from complete beginners up, where you can spend a few minutes or as long as you like learning to write your own simple computer games using Scratch. Bring your laptop if you’d like to join in, or please get in touch if you don’t have one you can bring and we will see what we can do.

The game jam

We’ll be running our usual weekend-long game jam alongside the MCRGirlGeeks festivities, so anyone taking part in the Ludum Dare can use the space to build their games and bounce ideas around with like-minded folks. For those who aren’t doing Ludum Dare, we’ll also be running some one-shot jam themes open to absolutely everyone, so join us!

Some frequently asked questions:

I’m not a programmer, will I be any use at the jam?
Absolutely! We’re encouraging a really diverse group of people: artists, designers, audio people and everyone in between. Most of our games are videogames, but in the past we’ve had board games and all sorts pop up. Go nuts!

What are the rules?
Rules? Pah! No rules for us. We’ll announce a theme beforehand, but apart from that you can do what you like. Our only request is that at the end of the jam you show everyone what you’ve been working on.

Is there a winner?
Nah. We’re in it for the games, the learning, and the fun. Let’s be honest: you’re all winners at our jam. Obviously if you’re taking part in the Ludum Dare then they have their own rules, but for our mini-jams it’s anything goes.

Do I need to bring a computer?
If you’re making a digital/computer game, then ideally yes: we do have machines but they’re basic Linux boxes. We always have some other fun stuff happening (board games, pervasive gaming), but generally most folks will be making videogames. There’s high-speed WiFi and lots of plug sockets, but you’ll need your own machine. If you’re up for making boardgames or similar, then be sure to bring your crayons and materials with you!

Who owns the games that get made?
You do! We usually share the finished games online, and we’re encouraging people to share their code too: looking at how people have built stuff is all part of the fun. Ownership of anything goes to the creator of the game, but sharing is caring, right?

Can I participate remotely?
For this event, no. It’s a hands-on, group event. Join us!

I don’t have a ticket, can I come anyway?
If we’re not sold out, you can pay on the door. Check the Eventbrite link on this page, or give us a shout!

I have a ticket, but now I can’t make it. What do I do?
Please let us know, so we can refund you and give someone else your ticket. Demand was high, so we don’t want to waste any tickets!

Contact info

MCRGameJam on Twitter

Email the MCRGameJam

MCR Girl Geeks homepage

MCR Girl Geeks on Twitter

Spaceship Unbound exhibition at Castlefield Gallery

Monday, June 10th, 2013

21 June 2013 — 28 July 2013

Co-curated between MadLab and Castlefield Gallery, Spaceship Unbound uses Margaret Atwood’s seminal post apocalyptic novel The Year of the Flood as a starting point exploring the issues of survival in a world turned back to year zero. The project includes contributions from the artists and collectives, Anne-Marie Culhane, Dark Mountain, GameJam Collective (GameJam, The Larks, Manchester SpecFic) Hackspace Manchester, Ellie Harrison, Rowena Hughes, Aliyah Hussain, Sam Meech and Volkov Commanders (Aliyah Hussain, Mariel Osborn and Anna Beam). Their works explore survivalist culture and creation mythology, through story telling, writing, gaming, performance and sculpture.

Volkov Commanders, Moon Camp, 2012

(more…)

Game Jam February 2013 review

Wednesday, March 6th, 2013

Another month, another quick-fire game jam in Manchester!

This time we were jamming around the theme of TRAPS, and as usual everyone really pulled it out of the bag and made some amazing games.

We made, among other things: banana controllers, trapped treasure chests, magnet tanks, play-doh buttons, puns, monks, text adventures with Bruce Willis, Makey Makey hacks, laser typing challenges, and a game that got Chris running around Madlab (again).

This was my last chance to jam for a while due to the imminent baby arrival, so a giant personal thanks to everyone for making it a good ‘un! (The jam will carry on running without me, in the capable hands of some of our regulars, including hopefully the full Ludum Dare weekend in April. Keep an eye on Twitter for updates!)

 

Credit: Dan Hett http://blog.danhett.com/